Build Notes

Build — May 20, 2023

Added relationships tab to the Main Menu. You must first speak with an NPC to form a relationship.
Fixed slow downs that were occurring on the player’s home map.
Added Attitude UI to the gift dialog. You can see an NPC’s current attitude and how gifts effect that attitude.
Coming soon: click on an NPC in the relationships tab to see their Spouse, Parents and Children.

Build — May 15, 2023

If you become dehydrated in the game, select your Watering Can and right click on yourself. This is a placeholder for proper drinks.
The player can now sleep. You can select to sleep until morning or sleep for 8 hours. Eventually, you’ll be able to sleep in other locations, such as an Inn in a town.
Added 2 more Potions.
Added initial version of the Gift Dialog. Eventually, this dialog will display information about the NPC’s attitude to the player.

Build 0.0.5 — May 11, 2023

The fire surface that spawns after killing a fire slime now acts as a light source.
The Bash Strike skill now stuns an NPC for a short time. This makes Bash Strike more useful. You can combo Bash Strike with a couple sword swings before the NPC recovers from the stun.
Calen and Carissa now leave the player’s house and map during the evening and return to their homes. This is in preparation for the allowing the player to sleep. All NPCs will return to their homes during the night.

Build — May 7, 2023

In preparation for adding new monster types, it was time to fix bugs with combat and refine the dungeon map. The old dungeon map was fairly boring.
Updated the dungeon map. This map is more representative of a map that might actually appear in the game, although this map will certainly not be the first available dungeon map.
Added loot boxes to the dungeon map.
The monsters in the dungeon are randomized. Although there are currently two slime types to choose from.
Fixed quite a few combat bugs that prevented the player from swinging their sword.

Build — May 4, 2023

Created a load game dialog so you can load your existing games.
You can now select Home Type and Difficulty Level from the New Game Dialog.
Carissa now gives a quest for killing slimes.

Build — May 1, 2023

Changed the design of the player’s house. A secondary entrance is now available. This will allow for NPC’s to visit your entry way and knock on your door when you are home.
Added a variety of sound effects.
Add flavor dialog for the NPCs.
The Journal (Quest) Dialog is more functional and scrollable.

Build — April 27, 2023

Major new farming mechanic: soil types. Sandy soil type is now available. Some crops crow better in certain soil types. The player can move soil around with the shovel.
The main character and certain NPCs now occasionally blink.
Eye color can be selected from the new game dialog.
Bushes can now be planted in untilled soil.
Added 4 new female hair styles.
Added new shirts. The color of some shirts can be modified in the new game dialog.
Fixed stopping and starting of music on the loading of locations.

Build — April 24, 2023

Music has been added to the game. Just a few simple tunes so far. The settings dialog now has an Audio section for setting the volume of Sound Effects and Music.
Player’s inventory now defaults to 36 items, allowing the player to actually collect many more items.
You can click when an NPC is talking to skip the scrolling of the dialog. Speeds up interaction with NPCs.
Settings tab in the Menu Dialog now allows you to set your own key bindings.
Key Bindings are possible because I learned how to make my own Scrolling Listbox. Yes, I make all of the UI elements in the game. I don’t use a library.
NPC homes have been upgraded to have entry ways. These will be important areas in the game. You can do things like knock on an NPCs door and ask to gain entry, or have a conversation.
You can now pick up and move around beds.

Build — April 18, 2023

Multiple machines and workshops added to the crafting system.
Map generation improved.
Birds now spawn on all maps where appropriate.
NPC home generation improved.
NPCs now “own” the property where their land is located. There will be a penalty for interfering with a NPC’s property. They also own all possessions in their domiciles.

Build 0.0.4 — March 3, 2023

The game screen is now resizeable and zoomable and the demo can be played in fullscreen mode.
World map generation is working. Maps beyond the player’s home can be visited.
A few simple quests can now be completed.
Improvements to the NPC dialog allowing for continuing conversations.
Plants and mushrooms are now generating on each map and in many cases are specific to each map.

Build 0.0.3 — October 2, 2022

Crafting has been redesigned. The player can now only craft basic items in the player’s Main Menu. The majority of items are now crafted via a series of workbenches. There will be a Carpenter’s Workbench, Mason’s Workbench, etc.

You can now right click on a machine or workbench and load ingredients. Eventually you will be able to see the completion status and cancel an item.

This is a major improvement over the old behavior where you had to manually load the machine for each item that you wanted to produce.

Build 0.0.2 — September 14, 2022

Added an initial version of the Alchemy and Potion Crafting systems.

Added random spawning of flower and mushrooms which can be used to brew potions.

Added random spawning of small bushes that yield a fiber when harvested with the sickle.

Build 0.0.1 — June 6, 2022

Welcome to the initial demo build of The Isle of Elanor!

Press “G” to say “Good Day” to an NPC. If you are in range of the NPC, the NPC will respond to you.

In future game updates, this will be critical for briefly stopping an NPC when they are going about their daily business. You can then engage in a detailed conversation. And naturally NPCs will like it when you talk with them.

Equip a torch in the light slot in the inventory screen for light. (You don’t have to hold a torch over your head for light.)

Most items and NPCs in the game can be examined using shift + right click.

When you have a shield equipped in either hand, right click to raise the shield. You need a Constitution of 11 to equip a shield.

If you equip a weapon in either hand, the weapon will appear at the top of the Skill Bar.

There is a random chance that a chestnut tree will produce a chestnut if you shake it.

If remove the top soil from an area and dig in that area with the pickaxe, clay will randomly spawn. Eventually you will be able to dig through the clay to reveal other layers (coal or other substances), and perhaps discover entrances to other levels.

If you craft an item from stone, the item takes the color of stone from which it was crafted.

If an item or NPC catches fire, you can extinguish the fire if you equip the watering can and right click the item to pour water.

When you create a new game, large areas of some maps are procedurally generated.

Hold down the key that triggers a skill (such as fireball) for additional power.

Keybindings will be coming to the Player Dialog. Until then, a brief list:

  • Examine item or NPC: shift + right click, C
  • Use tool or weapon: left click, X
  • Interact with item: right click, C
  • Open game menu: escape, E
  • Greet an NPC: G
  • Move up: W
  • Move left: A
  • Move down: S
  • Move right: D

In the future a wiki will provide more detail on the user interface.

This build focuses on testing the Steam release system, and providing a preview of the character creation and combat systems in the game. Major areas of the game are not included.

The demo includes limited functionality. There’s too many disabled areas of the game to cover. However, of note:

  • The demo maps are small. They are not representative of the larger maps that will appear in the full release.
  • The Intro.
  • Resizing the screen.
  • Only a few items and NPCs are available.
  • The demo ends after 16 hours of “in game” time.
  • Sleeping.