Build Notes

Update Notes For Build 0.0.6.15

  • Added random crops to NPC farms.
  • Added random job to NPC farmers: they now walk over and check on their crops.
  • Fixed fire surfaces that are generated from oil surfaces to create light sources in Lairs.
  • I’m traveling again, so I can’t update the Linux build. Will update in the future.

Update Notes for Build 0.0.6.14

  • Added Weather. Weather changes from area to area in the overworld. It might be raining on some maps and not raining on others. Eventually, you will be able to see weather patterns on the overworld map, and predict where storms are moving.
  • Improved NPC path finding. NPCs will ignore items and vacuum them up if the items are in the way.
  • NPCs now exit their homes and return back inside. Eventually, NPCs will be moving around their farms and other locations performing various jobs, or just getting a nice relaxing walk.
  • Added farmable plots to NPC farms.

Build 0.0.6.12 – February 24th, 2024

  • Added category information to delivery quests. The category of the item is indicated, helping to understand which item is being requested.
  • Added NPC farm house variety. Eventually, the NPC farm’s will be functioning farms, with crops and animals. You will be able to purchase seeds and animals from the NPC farms.
  • Updated the Linux build. Due to travel, I didn’t have access to my Linux machine. Also, now that I’m back home from travel, I hope to push out a sizeable feature build next week.

Build 0.0.6.11 – February 16th, 2024

  • A message is displayed when you discover a Named Map. Named Maps can be Lairs, Farms, Towns, Ruins, etc. Currently, only NPC farms will display the message. As the size of the overworld map expands, Named Maps will appear in the player’s journal. The location of the newly discovered Named Map relative to important other locations will be noted. Named Maps will also appear via a rollover tooltip on the overworld map.
  • I’m traveling in Mexico for the next couple days, and just getting builds to work via my laptop vs my build machine at home has been a struggle.

Build 0.0.6.9 – February 11th, 2024

  • When talking to Villagers, you can ask them if they need anything. This allows you to perform a random daily quest for each villager. Villagers no longer automatically ignore you. I will be implementing more types of villager dialog (asking where they live, and how they are doing) and more types of daily quests.
  • Fixed a bug where Calen would ignore you after you had completed one of his quests.

Build 0.0.6.8 – February 10th, 2024

  • Added new alternate music track to be played randomly throughout the game.
  • Fixed more bugs with the load game dialog.

Build 0.0.6.7 – February 9th, 2024

  • Fixed encumbrance when moving items to a chest.
  • Added randomly generated Lair maps. There’s about 6 different random variations. I will be implementing additional variations.
  • Fixed birds not always finding a new tree when you cut down the tree they live in.
  • Fixed birds not spawning outside of the player’s home map.
  • Added pools of slime to the Lair maps. These function the same way as low areas of water.

Build 0.0.6.6 — February 7th, 2024

  • Lair generation now occurs on most open maps (maps which are not farms or inhabited by NPCs). The bare minimum of Lair maps (one basic variety with different entry points) has been implemented for this build. Soon I will implement a larger variety of randomly generated Lairs with multiple levels.
  • Torch and light improved at different screen resolutions.
  • Previous saved games will not work with this build. I will be updating the Load Game menu to indicate that a saved game file is incompatible.

Build 0.0.6January 28th, 2024

  • Too many updates to list them all. This batch of updates are not yet available in the demo, only the Early Access builds.
  • Maximizing and changing the size of the game window. Will soon enable full screen mode with more zoom levels.
  • Updates to the load game menu.
  • Wading in shallow water. Will soon implement swimming in deep water. Eventually, movement across deep water using a boat will be implemented.
  • Player speed increased when moving on roads.
  • Different clay types spawn on different maps.
  • Crafting updates: more craftable items (metal and clay items) are crafted from composite materials.
  • The vast majority of the work over the past few months has been to the programmatic generation of the overworld map. These changes were not trivial to implement: dynamic map generation might be the most complex aspect of the game that has required the most work. They aren’t immediately obvious, but they will be once overworld map size is increased and movement via the overworld is working.

Build 0.0.5.7June 18, 2023

  • New dungeon now available using a new cave tileset.
  • You can now mine ore from breakable ore blocks in the new dungeon.
  • Some maps are now created when the player enters the map. This speeds up creating the world, and also allows creating maps as needed to expand the world map.
  • Hinges can now be crafted using the anvil.

Build 0.0.5.6June 04, 2023

  • Metallurgy makes an appearance. You can now craft items with the anvil. Coming soon: the furniture machine will allow for the crafting of furniture items, but first we need to be able to craft nails, hinges, etc.
  • Crafting machines now allow for the selection of a number of recipes. Recipes will be discoverable items.
  • Carissa and Calen now have “deliver quests” available via dialog. Eventually such quests will be randomly generated.

Build 0.0.5.4 May 20, 2023

  • Added relationships tab to the Main Menu. You must first speak with an NPC to form a relationship.
  • Fixed slow downs that were occurring on the player’s home map.
  • Added Attitude UI to the gift dialog. You can see an NPC’s current attitude and how gifts effect that attitude.
  • Coming soon: click on an NPC in the relationships tab to see their Spouse, Parents and Children.

Build 0.0.5.2 — May 15, 2023

  • If you become dehydrated in the game, select your Watering Can and right click on yourself. This is a placeholder for proper drinks.
  • The player can now sleep. You can select to sleep until morning or sleep for 8 hours. Eventually, you’ll be able to sleep in other locations, such as an Inn in a town.
  • Added 2 more Potions.
  • Added initial version of the Gift Dialog. Eventually, this dialog will display information about the NPC’s attitude to the player.

Build 0.0.5 — May 11, 2023

  • The fire surface that spawns after killing a fire slime now acts as a light source.
  • The Bash Strike skill now stuns an NPC for a short time. This makes Bash Strike more useful. You can combo Bash Strike with a couple sword swings before the NPC recovers from the stun.
  • Calen and Carissa now leave the player’s house and map during the evening and return to their homes. This is in preparation for the allowing the player to sleep. All NPCs will return to their homes during the night.

Build 0.0.4.21 — May 7, 2023

  • In preparation for adding new monster types, it was time to fix bugs with combat and refine the dungeon map. The old dungeon map was fairly boring.
  • Updated the dungeon map. This map is more representative of a map that might actually appear in the game, although this map will certainly not be the first available dungeon map.
  • Added loot boxes to the dungeon map.
  • The monsters in the dungeon are randomized. Although there are currently two slime types to choose from.
  • Fixed quite a few combat bugs that prevented the player from swinging their sword.

Build 0.0.4.19 — May 4, 2023

  • Created a load game dialog so you can load your existing games.
  • You can now select Home Type and Difficulty Level from the New Game Dialog.
  • Carissa now gives a quest for killing slimes.

Build 0.0.4.17 — May 1, 2023

  • Changed the design of the player’s house. A secondary entrance is now available. This will allow for NPC’s to visit your entry way and knock on your door when you are home.
  • Added a variety of sound effects.
  • Add flavor dialog for the NPCs.
  • The Journal (Quest) Dialog is more functional and scrollable.

Build 0.0.4.14 — April 27, 2023

  • Major new farming mechanic: soil types. Sandy soil type is now available. Some crops crow better in certain soil types. The player can move soil around with the shovel.
  • The main character and certain NPCs now occasionally blink.
  • Eye color can be selected from the new game dialog.
  • Bushes can now be planted in untilled soil.
  • Added 4 new female hair styles.
  • Added new shirts. The color of some shirts can be modified in the new game dialog.
  • Fixed stopping and starting of music on the loading of locations.

Build 0.0.4.12 — April 24, 2023

  • Music has been added to the game. Just a few simple tunes so far. The settings dialog now has an Audio section for setting the volume of Sound Effects and Music.
  • Player’s inventory now defaults to 36 items, allowing the player to actually collect many more items.
  • You can click when an NPC is talking to skip the scrolling of the dialog. Speeds up interaction with NPCs.
  • Settings tab in the Menu Dialog now allows you to set your own key bindings.
  • Key Bindings are possible because I learned how to make my own Scrolling Listbox. Yes, I make all of the UI elements in the game. I don’t use a library.
  • NPC homes have been upgraded to have entry ways. These will be important areas in the game. You can do things like knock on an NPCs door and ask to gain entry, or have a conversation.
  • You can now pick up and move around beds.

Build 0.0.4.9 — April 18, 2023

  • Multiple machines and workshops added to the crafting system.
  • Map generation improved.
  • Birds now spawn on all maps where appropriate.
  • NPC home generation improved.
  • NPCs now “own” the property where their land is located. There will be a penalty for interfering with a NPC’s property. They also own all possessions in their domiciles.

Build 0.0.4 — March 3, 2023

  • The game screen is now resizeable and zoomable and the demo can be played in fullscreen mode.
  • World map generation is working. Maps beyond the player’s home can be visited.
  • A few simple quests can now be completed.
  • Improvements to the NPC dialog allowing for continuing conversations.
  • Plants and mushrooms are now generating on each map and in many cases are specific to each map.

Build 0.0.3 — October 2, 2022

  • Crafting has been redesigned. The player can now only craft basic items in the player’s Main Menu. The majority of items are now crafted via a series of workbenches. There will be a Carpenter’s Workbench, Mason’s Workbench, etc.
  • You can now right click on a machine or workbench and load ingredients. Eventually you will be able to see the completion status and cancel an item.
  • This is a major improvement over the old behavior where you had to manually load the machine for each item that you wanted to produce.

Build 0.0.2 — September 14, 2022

  • Added an initial version of the Alchemy and Potion Crafting systems.
  • Added random spawning of flower and mushrooms which can be used to brew potions.
  • Added random spawning of small bushes that yield a fiber when harvested with the sickle.

Build 0.0.1 — June 6, 2022

Welcome to the initial demo build of The Isle of Elanor!

Press “G” to say “Good Day” to an NPC. If you are in range of the NPC, the NPC will respond to you.

In future game updates, this will be critical for briefly stopping an NPC when they are going about their daily business. You can then engage in a detailed conversation. And naturally NPCs will like it when you talk with them.

Equip a torch in the light slot in the inventory screen for light. (You don’t have to hold a torch over your head for light.)

Most items and NPCs in the game can be examined using shift + right click.

When you have a shield equipped in either hand, right click to raise the shield. You need a Constitution of 11 to equip a shield.

If you equip a weapon in either hand, the weapon will appear at the top of the Skill Bar.

There is a random chance that a chestnut tree will produce a chestnut if you shake it.

If remove the top soil from an area and dig in that area with the pickaxe, clay will randomly spawn. Eventually you will be able to dig through the clay to reveal other layers (coal or other substances), and perhaps discover entrances to other levels.

If you craft an item from stone, the item takes the color of stone from which it was crafted.

If an item or NPC catches fire, you can extinguish the fire if you equip the watering can and right click the item to pour water.

When you create a new game, large areas of some maps are procedurally generated.

Hold down the key that triggers a skill (such as fireball) for additional power.

Keybindings will be coming to the Player Dialog. Until then, a brief list:

  • Examine item or NPC: shift + right click, C
  • Use tool or weapon: left click, X
  • Interact with item: right click, C
  • Open game menu: escape, E
  • Greet an NPC: G
  • Move up: W
  • Move left: A
  • Move down: S
  • Move right: D

In the future a wiki will provide more detail on the user interface.

This build focuses on testing the Steam release system, and providing a preview of the character creation and combat systems in the game. Major areas of the game are not included.

The demo includes limited functionality. There’s too many disabled areas of the game to cover. However, of note:

  • The demo maps are small. They are not representative of the larger maps that will appear in the full release.
  • The Intro.
  • Resizing the screen.
  • Only a few items and NPCs are available.
  • The demo ends after 16 hours of “in game” time.
  • Sleeping.