This is a development blog devoted to my work on building a life simulation and role playing game. The goal of this project is to create a unique gaming experience. Here are a few of the modern Role Playing Games features that I plan on adding:
Branching Story Lines
Combat Mechanics and Variety
Attributes, Skills and Spells
As your player levels up, you can increase a variety of player attributes. These attributes determine the skills and spells that are available to your player. You can choose to deploy these skills and spells in and out of combat.
Price Balance and Taxes. The farming portion of the game will have a dynamic and evolving pricing model.
Diminishing returns: the more you sell of an item the less it is worth.
Price fluctuation based on shop owner relationship.
Random daily price fluctuation.
Seasonal price influence.
Dynamic NPC Dialogue. NPC dialogue adapts to the changing game world.
Trigger based dialogues.
NPC reactions to evolving game world.
NPC reactions to the current location.
Multitude of other triggers.
Multiple questions available to the player.
NPC behavior changes based on previous interactions.
NPC dialogue changes based on factional alignment.
My game will have open and easily modifiable game files. My goal is that the player community will be able to modify every aspect of the game.
Also, please consider following me on twitter using the link in the menu above.
I will soon be lauching a You Tube channel where I will be posting videos of the game as it progresses. These videos will be interactive as I am developing the game, and it will be fun to see actual gameplay as it develops instead of the boring screenshots on the blog here.