I'm building a life simulation and role playing game called The Isle of Elanor.
I've previously done some fiction writing and the story will be based on an unfinished novel of mine. Although the game's setting has yet to be fully determined, the game will feature a High Fantasy theme and setting. Some modern technology will be included. The details of the setting, plot and many other aspects of the game will not be revealed until the upcoming Kickstarter. The occasional updates to this blog provide a partial look at the on-going development work.
Branching Story Lines
Combat Mechanics and Variety
Attributes, Skills and Spells
As your player levels up, you can increase a variety of player attributes. These attributes determine the skills and spells that are available to your player. You can choose to deploy these skills and spells in and out of combat.
Price Balance and Taxes. The farming portion of the game will have a dynamic and evolving pricing model.
Diminishing returns: the more you sell of an item the less it is worth.
Price fluctuation based on shop owner relationship.
Random daily price fluctuation.
Seasonal price influence.
Dynamic NPC Dialogue. NPC dialogue adapts to the changing game world.
Trigger based dialogues.
NPC reactions to evolving game world.
NPC reactions to the current location.
Multitude of other triggers.
Multiple questions available to the player.
NPC behavior changes based on previous interactions.
NPC dialogue changes based on factional alignment.
My game will have open and easily modifiable game files. My goal is that the player community will be able to modify most aspects of the game.
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